The key to its success is in a satisfying mini-loop of charge, dodge, unleash. For all the torment, I’d been enjoying my attempts to wrestle with the foibles of Eldest Souls’ combat. Relief or elation? I threw a fist in the air, which indicates the latter. Nailing the performance was another thing entirely.īut the test of a game like this comes once you win, in how you feel in the afterglow. Learning its vulnerabilities, along with the timings and tells of its assaults, down to its last desperate gambit, took much of that time. Eos has multiple phases, blanching the ground with flame and washing you aside with waves, then splitting in half to double its points of attack. My nemesis at this stage was Eos, an elemental orb of water and fire gliding around a cramped arena, which scorched and battered me for some 90 minutes, killing me 30 times. A combination of things began to seem unreasonable – plodding movement speed, a dodge move restricted by a stingy stamina quota and a painful recharge rate, plus the relentless brutality of the gods themselves. But by the fourth I was questioning whether developer Fallen Flag had provided a protagonist who was really up to the job. Initially it doesn’t sound too daunting, with just nine imprisoned elder beings to take down in its crumbling Citadel, the first of which is part-tutorial. Credit: Fallen Flag StudiosĪnd it is a challenge. A gladiatorial challenge made mythical by operatic crescendos and the ancient craft of serrated pixel art.Įldest Souls. It feels traditional and old, but in a good way. As a boss rush game, it’s laser-focused on the intimidating presence of the long red line, and the Herculean effort to destroy gods who throw everything at you to stop it depleting. READ MORE: ‘Samurai Warriors 5’ review: repetitive, predictable, and relentlessly playableĮldest Soulsunderstands.Even better when their life bar stretches ominously across the bottom of the screen, increasing the hope of victory as it reduces chip by chip, and the sense of pressure as the goal draws close. No minions, no QTEs, just the power and intricate patterns of a formidable opponent against my skills and learning capacity. I’ve always appreciated the purity of a good boss fight.
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